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	<title>LeoArtz &#187; talk</title>
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	<link>http://hub.leoartz.com</link>
	<description>Look. Listen. Wonder.</description>
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		<title>How to succeed in commercial art?</title>
		<link>http://hub.leoartz.com/2009/11/29/how_to_succeed_in_art/</link>
		<comments>http://hub.leoartz.com/2009/11/29/how_to_succeed_in_art/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 16:53:43 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
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		<guid isPermaLink="false">http://hub.leoartz.com/?p=363</guid>
		<description><![CDATA[I just saw a post by Fantasio (German artist and illustrator) with impressions on Exotique 5 book and some thoughts on art community/market. While I agree with his points I&#8217;ve found some things are missing. Art is a VERY subjective thing. Your success as a commercial artist highly depends on market trends, what sells and [...]]]></description>
			<content:encoded><![CDATA[<p>I just saw a <a href="http://fantasiox.blogspot.com/2009/11/you-need-to-be-published-to-get.html">post</a> by Fantasio (German artist and illustrator) with impressions on Exotique 5 book and some thoughts on art community/market. While I agree with his points I&#8217;ve found some things are missing. Art is a VERY subjective thing. Your success as a commercial artist highly depends on market trends, what sells and what doesn&#8217;t. Sometimes I see lame artwork that founds it&#8217;s way to covers and promoted like hell. Why it&#8217;s happen? Well, when you step into a business, forget about art (i.e. creativity, freedom of expression, quality etc.), there is no room for that. You can draw simple color dots or cut abstract holes in paper &#8211; as long as it sells, why bother?</p>
<p>To succeed you&#8217;ve to analyze the market and do your best to ride it&#8217;s trends overwise you&#8217;ll paint for years and get nothing in return.</p>
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		<title>Twitter</title>
		<link>http://hub.leoartz.com/2009/10/03/twitter/</link>
		<comments>http://hub.leoartz.com/2009/10/03/twitter/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 04:21:32 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
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		<guid isPermaLink="false">http://hub.leoartz.com/?p=361</guid>
		<description><![CDATA[Almost daily I see tons of cool stuff and remind myself to blog about it later. Which of course is rarely happens. Now you can follow me on Twitter.
]]></description>
			<content:encoded><![CDATA[<p>Almost daily I see tons of cool stuff and remind myself to blog about it later. Which of course is rarely happens. Now you can <a href="http://twitter.com/agni_devi">follow me</a> on Twitter.</p>
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		<title>Developing IP online in public</title>
		<link>http://hub.leoartz.com/2009/09/02/ip_dev/</link>
		<comments>http://hub.leoartz.com/2009/09/02/ip_dev/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 11:57:45 +0000</pubDate>
		<dc:creator>Leo</dc:creator>
				<category><![CDATA[media]]></category>
		<category><![CDATA[talk]]></category>

		<guid isPermaLink="false">http://hub.leoartz.com/?p=324</guid>
		<description><![CDATA[Recently I&#8217;ve stumbled onto topic on cgc forums on developing original IP online in public. I believe it was inspired by the recent deal with Disney acquiring Marvel. If you look at the entertainment industry you&#8217;ll see how heavily it rely on various IPs. So why not to develop a new world from scratch openly [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I&#8217;ve stumbled onto <a href="http://forums.cgsociety.org/showthread.php?f=2&amp;t=802227">topic</a> on cgc forums on developing original IP online in public. I believe it was inspired by the recent deal with Disney acquiring Marvel. If you look at the entertainment industry you&#8217;ll see how heavily it rely on various IPs. So why not to develop a new world from scratch openly in public [that was the message of the thread]?</p>
<p>The first issue that pop-ups immideately is copyright and possible idea/concept theft. The hard truth is that most of ideas has zero value until implemented. It&#8217;s a long, very long road between rough idea and finished product you can hold in your hands or enjoy other way. A lot of  people fall into this trap thinking of their ideas as game-changers and thus highly securing them. You will be amazed how your precious concepts, business plans or ideas would be smashed down. I remember I was sending unpublished dark elf ladies designs to appropriate toy doll company and their response was a cold-shower for me. Literally it was like, go f*ck your elfs. By the way, it was <a href="http://agnidevi.deviantart.com/art/SF-Yona-117477315"><strong>Yona</strong></a>, a character from Steam Fantasy project. I&#8217;ve got the same experience with my fellow buddies in game development when I proposed a new business model and game pitch that costs me a few months of designing and writing. So basically you learn that world around you isn&#8217;t that friendly to your ideas.</p>
<p>Next, how &#8217;bout moving online and share your treasures with the rest of the world? Hell, it&#8217;s scary! What if people wouldn&#8217;t like your work? What if you&#8217;ll be ignored? What if&#8230;? A lot of fear right? This fear is a sort of  inner buffer that prevents you from external communication. It&#8217;s both good and bad thing. It&#8217;s good because it buffers you from wasting time on various online resources. And it&#8217;s bad because you can possibly miss something or someone. Personally I prefer to talk about my projects but not too much, so it won&#8217;t generate much noise yet someone could see it.</p>
<p>You can read more on this topic by following the <a href="http://forums.cgsociety.org/showthread.php?f=2&amp;t=802227">thread</a> but basically everything leads to one question &#8211; what benefits you can get from this IP developing model?</p>
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