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Posts Tagged ‘concept art’

Aquapolis sneak peak

September 24th, 2009

Here goes a little preview from the upcoming Rainbow Dreams project but before we take a tour I’d like to mention some person. When I saw Delney Carbon (DC) stuff I immediately recognize that he could do amazing designs for water culture in Rainbow Dreams universe. I’ve been working with many people and sometimes you just see the person that fits perfectly to the project.

Working in a such team where everyone is in sync is an amazing experience and it’s a great joy to see other guys came up with stunning ideas. DC already fleshed out water dancers and now furiously working on one of the characters.

Aquapolis suburbs

Now, back to Aquapolis. Located at the west ocean Aquapolis is a huge city mixing various cultures and styles like a fantasy Babylon. It’s a hot spot or hub for commercial traffic from east to west and to many other countries. Officially the city is ruled by the group of citizens, representatives of noble families and guilds.

Read more…

Categories: work Tags: ,

FFXIV new footage and other cool things

September 24th, 2009

New Final Fantasy XIV in-game and cgi footage have been revealed at kotaku! The video quality isn’t that perfect but imaginary does. Can’t wait for HD version!

Another thing that sparks my attention was a debut trailer for Settlers: Paths to a Kingdom. The legendary Settlers returns to PC in 2010. I remember playing it many years ago and enjoying the green hills and medieval music motifs playing at background. The debut trailer is very and very interesting in terms of creativity. Who knows, maybe somewhere in the future classic table top based games (like Warhammer) would be played like that?

Make sure to check the developer diary with Fumito Ueda, creator of The Last Guardian and experience new bits of footage from his epic adventure.

And if you’re in the creative mood, there are some nice threads goin’ on at ConceptArt.Org. First, check the massive art dump by Marko Djurdjevic with tons of artwork from Marvel universe. This dude is insane you know. But Guild Wars 2 guys are still goin’ crazy with loads and loads of conceptual art. If you’re a fan or prefer hard copies don’t miss their new artbook featuring all that stuff!

Wakkawa a.k.a. Jace Wallace got some nice chicks in his thread. There are some nudies so be warned!

Ooops! Almost forgot! Sergey Kondratovich throw a ton of stuff from Magesty 2 and other projects. Your mouse would suffer, I promise!

ps. In conclusion, you could experience JFBuckner’s MEMORIES SANCTUS Chapt.1 online manga and get some sleep. Cheers guys!

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Massive dump

September 3rd, 2009

Right, Massive Black crew has just dropped the motherload of professional art on ConceptArt.Org. If you are looking for concept art or illustration services or want some serious inspiration, here is the link.

Massive Black, Inc.

Make sure to check out the official studio website at www.massiveblack.com that got a recent revamp with lots and lots of new stuff. MB has established quite a trend in outsoursing art for entertainment industry so if you’re in the same boat you have to keep an eye on these bad boys!

Ow and if you’re into abstract art don’t miss Andrew Jones thread with recent updates on The Art of Beauty from live online presentation and other events. Internet is a truly cool thing.

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Big GRIN

August 28th, 2009

The mystic project codenamed Fortress developed by GRIN was actually a Final Fantasy game (or maybe, based on FF setting). Creators of Bionic Commando, Sweden developer is out of business now with more than 250 employee lost their jobs. I saw a big art dump at Kotaku with sketches and concepts from Fortress and some of the pieces are quite recent (July 2009). ConceptArt.Org website also have an art dump thread with ex-employee posting stuff from GRIN’s projects, including Bionic Commando and Fortress.

Grin Fortress

Two guys Martin Bergquist and Tony Holmsten started their own freelance illustration/design business presenting a portfolio with Fortress stuff as well. I’ve seen some art dumps at deviantart (arcipello, tonyholmsten) and such things are quite common when big company collapse.

Grin Fortress

Well losing jobs isn’t that great and I feel sorry for the guys. At the same time I think it’s naturally following from the fact that lots of videogame developers doing the same things. How many times you were fighting against the SWAT guys in futuristic settings? To survive on market and attract players you need something fresh and different.

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Project Offset

August 26th, 2009

Make sure to check out awesome (that’s right, awesome) concept art posted on Project Offset website. Many moons ago these guys shocked game developers around the world with amazing real-time engine demo. I’ve been following that project for years and after twists and turns the guys finally landed at Intel. They are still developing the game and polishing the Offset technology at the same time.

What was cool about that project is it’s visual design approach. The technology is moving very fast but design could be timeless. Project Offset offers you heroic fantasy adventure in a vast, exotic world forged with magic and sorcery. Some of the locations actually reminds me of the things I’ve imagined while reading Conan novels by Robert Howard.

Project Offset concept art sample

If you’re a techy geek then visit the technology section and see all the possibilities and features of Offset engine. For artistic folks, well concept art section and especially environments would definetely put you on fire.

Don’t miss Khang’s Video Blog – Part. 1! Khang Lee is a conceptual artist who has started to visualize Project Offset from the beginning. Now holding an Art Director position he’s still responsible for Project Offset look and feel.

Dark Elf Place

There are also some sort of competition is going on. If you’re familiar with 3D and in-game models creation techniques then you can submit your model(s) to the guys and pray for the best. Looks like talent hunt but someone may be interested anyway.

http://www.projectoffset.com/

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First look at Selena’s homeworld

August 15th, 2009

Selena (the girl you see on banner) is a youth elf and skyship captain. She’s one of the main protagonists of Rainbow Dreams project I’m currently developing.

Selena was born and risen in elven tribe, living in tropical archipelago of Rainbow Dreams world. Her home is a group of islands lost in the ocean. There are huge mountains covered with lush and exotic vegetation. Countless rivers flowing down to the ocean making it looks like a riverworld. If you hike somewhere you’ll see huge trees and flowers with lots and lots of roots and vines. The foliage is so big sometimes that you can park a few cars on just one leaf.

Selena home island concept

Here is a recent concept art depicting Selena’s home islands seen from the beach. Obviously you can’t say it’s super exotic but just wait till the next shots!

Categories: work Tags: ,

Donato Giancola: The Mechanic: In Production

July 13th, 2009

Just saw an announcement of the upcoming video from MassiveDVD featuring Donato Giancola’s painting ‘The Mechanic’. No more details available except estimate release date set to late July / August 2009.

Donato Giancola: The Mechanic: In Production

I’ve got a chance to talk a little to Donato during the AVATAR 2D/3D Art Competition (we conviced him as a judge) and man, I’ve got the highest respect for this artist. What impressed me the most is that after so many industry awards and world wide success he’s still acceptable with a friendly attitude towards the people. Donato is probably the busiest man on the planet but he always replied to our emails within few hours. Amazing!

If you’re somehow aren’t familiar with his works then go and check his website www.donatoart.com There tons of cool stuff and info on his techniques.

There are also some nice threads rolling on conceptart.org.

Randis Albion from HD Fortress has posted an amazing vampire-themed piece for the Newborn contest. Beware of the mature content though!

Jason Chan’s Pre-workshop dump! is quite old but it’s still pure eye-candy stuff.

Jason Chan  Pre-workshop dump

Andrew Jones quickly pop his head with a KUSKA painting and upcoming events announcement. Don’t miss his light painting stuff, it’s a truly new form of visual art.

razer is a crazy guy from Russia posted a massive art dump with tons of sci-fi stuff. Go check if you’re looking for the fresh input!

razer's New stuff

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Star Trek 2009 Concept art

June 21st, 2009
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Hey guys, here are some concept art by James Clyne he did for Star Trek 2009 movie:

Narada Earth drill

Make sure to visit his website www.jamesclyne.com for more cool stuff from film projects.

You can also check another gallery on evolution of space cruiser design. There are more than 150 photos and renders of various space ships from 1950’s up to modern space hot rods:

The New Enterprise

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