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	<title>Comments on: Complexity of character design</title>
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	<link>http://hub.leoartz.com/2009/08/08/char_design_hard/</link>
	<description>Look. Listen. Wonder.</description>
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		<title>By: Delney</title>
		<link>http://hub.leoartz.com/2009/08/08/char_design_hard/comment-page-1/#comment-36</link>
		<dc:creator>Delney</dc:creator>
		<pubDate>Fri, 14 Aug 2009 20:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://hub.leoartz.com/?p=237#comment-36</guid>
		<description>&lt;a href=&quot;#comment-32&quot; rel=&quot;nofollow&quot;&gt;@Leo&lt;/a&gt; 

Are you kidding me? I would love to try designing some cultures especially since most of your characters seems to live in tropical environments. I can relate to some level because I grew up in the caribbean. Yea, I&#039;m down for this as soon as you have more information on the world.</description>
		<content:encoded><![CDATA[<p><a href="#comment-32" rel="nofollow">@Leo</a> </p>
<p>Are you kidding me? I would love to try designing some cultures especially since most of your characters seems to live in tropical environments. I can relate to some level because I grew up in the caribbean. Yea, I&#8217;m down for this as soon as you have more information on the world.</p>
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		<title>By: Leo</title>
		<link>http://hub.leoartz.com/2009/08/08/char_design_hard/comment-page-1/#comment-32</link>
		<dc:creator>Leo</dc:creator>
		<pubDate>Thu, 13 Aug 2009 00:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://hub.leoartz.com/?p=237#comment-32</guid>
		<description>&lt;a href=&quot;#comment-26&quot; rel=&quot;nofollow&quot;&gt;@T-Flux&lt;/a&gt; 

This is really great and sort of eye-opener for me. Well I mean it&#039;s uber important to see other people perspective because if you stick to your own for too much you may go completely off the track. And I&#039;m really appreciating that feedback you guys providing.

Considering collaboration, well I would be more than happy. I found you full of ideas and following your imagination is a great experience. Personally I would like to see you designing some cultures for RainbowDreams because of your design sence and I beleive you can came up with stunning ideas but I understand it&#039;s too early to pitch the idea since there is very little information goin&#039; on.</description>
		<content:encoded><![CDATA[<p><a href="#comment-26" rel="nofollow">@T-Flux</a> </p>
<p>This is really great and sort of eye-opener for me. Well I mean it&#8217;s uber important to see other people perspective because if you stick to your own for too much you may go completely off the track. And I&#8217;m really appreciating that feedback you guys providing.</p>
<p>Considering collaboration, well I would be more than happy. I found you full of ideas and following your imagination is a great experience. Personally I would like to see you designing some cultures for RainbowDreams because of your design sence and I beleive you can came up with stunning ideas but I understand it&#8217;s too early to pitch the idea since there is very little information goin&#8217; on.</p>
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		<title>By: T-Flux</title>
		<link>http://hub.leoartz.com/2009/08/08/char_design_hard/comment-page-1/#comment-26</link>
		<dc:creator>T-Flux</dc:creator>
		<pubDate>Sun, 09 Aug 2009 23:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://hub.leoartz.com/?p=237#comment-26</guid>
		<description>Leo, 
Did you fail?

   Well. as a head design, I think this served its purpose. You of all people should understand that human emotions are complex, it takes lots of time and bonding to learn how to read expressions. Someone could be crying but what are they crying for? Laughing, but what are they laughing for? Remember, different cultures might read the same subject differently.
   If you really wanted to explain the complexity of the character you should have designed more blueprints and thumbnails, If you are telling a story you should be more descriptive. I want to see more character development, What does she ware, does it reflect her personality, What role does she play in society. Why does she look so beautiful, hmmm, thats because she is an elf, they are perfect, physically :)LOL. 
   Character design, concept design, concept art all comes before a final illustration. 
   Posting on deviant art does not make you a better artist, its exist to motivate younger artist, sell your work and stroke your ego! Especially being as Freaking awesome as your self.
ConceptArt has become to large a site. The average sketchbook stays at the top for like 4 min.
    Man, your work is Unreal, I&#039;m a friend and a big Fan! Maybe we can Collaborate on something in the future? Keep it up man.
    As for me, I gave up concentrating on one style and starting concentrating on becoming more diverse in hopes that in the not to distant future fuse them together somehow. There is one problem with that, people have a difficult time Identifying your work and that eliminates, the classification you get overtime.</description>
		<content:encoded><![CDATA[<p>Leo,<br />
Did you fail?</p>
<p>   Well. as a head design, I think this served its purpose. You of all people should understand that human emotions are complex, it takes lots of time and bonding to learn how to read expressions. Someone could be crying but what are they crying for? Laughing, but what are they laughing for? Remember, different cultures might read the same subject differently.<br />
   If you really wanted to explain the complexity of the character you should have designed more blueprints and thumbnails, If you are telling a story you should be more descriptive. I want to see more character development, What does she ware, does it reflect her personality, What role does she play in society. Why does she look so beautiful, hmmm, thats because she is an elf, they are perfect, physically <img src='http://hub.leoartz.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> LOL.<br />
   Character design, concept design, concept art all comes before a final illustration.<br />
   Posting on deviant art does not make you a better artist, its exist to motivate younger artist, sell your work and stroke your ego! Especially being as Freaking awesome as your self.<br />
ConceptArt has become to large a site. The average sketchbook stays at the top for like 4 min.<br />
    Man, your work is Unreal, I&#8217;m a friend and a big Fan! Maybe we can Collaborate on something in the future? Keep it up man.<br />
    As for me, I gave up concentrating on one style and starting concentrating on becoming more diverse in hopes that in the not to distant future fuse them together somehow. There is one problem with that, people have a difficult time Identifying your work and that eliminates, the classification you get overtime.</p>
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		<title>By: DidiKong</title>
		<link>http://hub.leoartz.com/2009/08/08/char_design_hard/comment-page-1/#comment-25</link>
		<dc:creator>DidiKong</dc:creator>
		<pubDate>Sun, 09 Aug 2009 19:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://hub.leoartz.com/?p=237#comment-25</guid>
		<description>&lt;a href=&quot;#comment-21&quot; rel=&quot;nofollow&quot;&gt;@Leo&lt;/a&gt;

She is wonderfully painted! 

I know it was your artistic decision to do only one plane of sharpness,  I can&#039;t help but think it might have worked well to see a little more transition between sharp and blurry in the areas and light around her face. More play with contours would give us also a little more information about the depth of those twinkles floating around her. Took me some time to notice them, at first I thought the blurry twinkles where light coming through forrest in the distance. :)  

Anyway there is indeed some amazing rendering going on right there. Thanks for posting the image.</description>
		<content:encoded><![CDATA[<p><a href="#comment-21" rel="nofollow">@Leo</a></p>
<p>She is wonderfully painted! </p>
<p>I know it was your artistic decision to do only one plane of sharpness,  I can&#8217;t help but think it might have worked well to see a little more transition between sharp and blurry in the areas and light around her face. More play with contours would give us also a little more information about the depth of those twinkles floating around her. Took me some time to notice them, at first I thought the blurry twinkles where light coming through forrest in the distance. <img src='http://hub.leoartz.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   </p>
<p>Anyway there is indeed some amazing rendering going on right there. Thanks for posting the image.</p>
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		<title>By: Leo</title>
		<link>http://hub.leoartz.com/2009/08/08/char_design_hard/comment-page-1/#comment-21</link>
		<dc:creator>Leo</dc:creator>
		<pubDate>Sun, 09 Aug 2009 00:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://hub.leoartz.com/?p=237#comment-21</guid>
		<description>&lt;a href=&quot;#comment-18&quot; rel=&quot;nofollow&quot;&gt;@DidiKong&lt;/a&gt; 

Well you can check the image here:
http://agnidevi.deviantart.com/art/Iris-face-132405408

The girl shown on banner is Selena, leading character from Rainbow Dreams project.</description>
		<content:encoded><![CDATA[<p><a href="#comment-18" rel="nofollow">@DidiKong</a> </p>
<p>Well you can check the image here:<br />
<a href="http://agnidevi.deviantart.com/art/Iris-face-132405408" rel="nofollow">http://agnidevi.deviantart.com/art/Iris-face-132405408</a></p>
<p>The girl shown on banner is Selena, leading character from Rainbow Dreams project.</p>
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