Home > work > King’s Bounty Princess Ameli w.i.p

King’s Bounty Princess Ameli w.i.p

June 3rd, 2009

I have absolutely no idea if anyone is ever reading this… so chances are it’s totally useless to post anything here but I’ll keep experimenting for a while until completely abandon that blog.

I’ve many paintings in my work in progress folder and here is a recent one. Princess Ameli from King’s Bounty videogame. Before you proceed keep in mind that it’s a w.i.p. and beware of the nudity (NSFW).

I have no problem with painting nudes, female body is just like an amazing landscape you’re exploring with brushes and paint. The only problem is that you need a life model or very good reference so you can capture all those anatomy issues. I always paint from imagination so it takes me a while to figure out a correct body structure and lighting.

For Ameli I wanted her to be a strong character (she’s a warrior princess after all) yet beautiful and attractive female. The picture you see has started as black and white pencil and paper sketch. I’ve scanned it into computer and painted in Photoshop. I sketched only her head and bits of shoulders and played with the rest digitally. Usually it takes me a few revisions until I find a good pose, lighting and color. I paint from color because it helps you to establish the mood but it’s tricky process so for newbie artists it’s easier to start with black and white values first (there are plenty of tutorials on that technique available online).

Kings Bounty Princess Ameli

I don’t care about details at this stage, my main goal is to figure out the whole piece: composition, lighting, mood and color. I found Ameli’s body rather quickly but played a lot with background setting. Finally I ended up with something like a bathtub so here is some logic seing her nude. Proper background always helps to tell a story.

I spend about 5-6 hours on this (it’s safe to call it a sketch). The next stage would be refinement, fixing anatomy issues and painting some details here and there. It’s good to keep some spontaneous strokes and blobs from the original sketch, it makes your painting alive and less stiff. Final product is always a balance between highly polished stuff and dynamic, less refined areas.

Categories: work Tags: ,
  1. Fred eyler
    June 4th, 2009 at 00:09 | #1

    Just found you on devientart- Who reads blog- well I do if there good and yours is . will be watching you on deviant art

  2. June 13th, 2009 at 04:06 | #2

    on the image, not sure if its just me but the eyes look a little off not sure of thats just cus its the “plan” though.

  3. Bob Monk
    December 24th, 2009 at 08:10 | #3

    Fantastic!
    I love KB and think you have done a fantastic job of capturing Amelie!

    Keep it up. You have style and the magic touch.

  4. Erik
    February 28th, 2010 at 20:45 | #4

    Sometimes i like to paint as the amateur i am.
    But i agree to see masters like you making his own way
    And yes,there is people who really enjoys your efforts!

    When i get older i want to be like you!
    Best regards!

    Erik

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